![]() mute: this ship will not talk to you if you hail it (and therefore can't assist you, either).marked: only attacks player ships, and only player ships will attack it.target: this ship is highlighted by making it flash in the radar, and in the target display it is labeled as a "mission target." (v.(Use this for mission NPCs that you are supposed to accompany, for example.) escort: this ship will show up in the player's escort list.Any swarming ship with nothing to swarm will try to land on a planet instead. No more than six ships will swarm a given target. swarming: ships of this type will "swarm" around any friendly, non-swarming ships that are in-system.Mining ships should do this, as should pirates who are distracted by ships dumping cargo to appease them. harvests: this ship picks up any flotsam that is in front of it.mining: this ship will circle around the system looking for minable asteroids.surveillance: scans random ships and visits random planets in system.uninterested: does not follow the player's flagship around (i.e.fleeing: avoids combat if it can jump or land, and will not take off after landing until the player next takes off.launching: takes off from the planet with the player, even if it normally couldn't land there.waiting: starts out in space in its system.entering: enters its starting system via hyperspace instead of appearing there.staying: never leaves the system it starts out in.merciful: this ship won't fire on ships that are fleeing (v.They also scan back and forth when no target is present. opportunistic: this ship's turrets will track targets independently instead of focusing fire. ![]()
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