“We tried to make such a complex subject as easy to understand as possible.” The name requires no explanation for me, never bothered me much. We were big fans of Triangle Strategy in our review, and if you haven't yet checked it out you can still try out a Prologue demo that lets you play the first three chapters (and carry that progress into the full game). Why are they fighting? What do they want? That was our starting point when thinking about the story. When we think about a conflict, there are at least two groups fighting. We tried to make such a complex subject as easy to understand as possible. We chose the tactics genre and conflict situation to achieve that purpose. When we started the project, our concept was to create a story for adult audiences. Meanwhile, Arai-san addressed the plot, acknowledging that its themes and setting of warfare and strife are only suitable for an older audience. That was clearly a lot, and distinguishing between them would have been difficult they wisely scaled it back to three. ![]() Intriguingly, one answer suggests that early in development they may have been keen to keep the 'Octo' angle, as it originally had 'eight convictions as key components to the game', instead of three. Each of these characters has their own values and goals that influence the story. When we're focusing on what the three angles mean, they represent three countries and three other main characters (Frederica, Roland, and Benedict). I'm sure a lot of the American audience has commented on how it's kind of a weird name, but one of the big things we think about when naming games is that when users see the name of the game, they can understand what kind of games they're going to be playing. So for Triangle Strategy, there are three angles [Utility, Morality, and Liberty' in the game. Octo, meaning eight, describes the eight characters with eight paths you can travel down. It actually comes from the same naming convention that we used for the Octopath Traveler game. Asano-san acknowledge that the name may seem 'weird', but outlined the literal reasoning behind the title. ![]() One relates to that name, which we sometimes fear masks or undersells just how intriguing and excellent the game truly is once you dive into its story and strategic gameplay. It seems that last week, for example, Nintendo of America shared a mini interview with two producers of Triangle Strategy, Tomoya Asana and Yasuaki Arai. ![]() It's sometimes easy to forget about the 'News' section on the Nintendo Switch, if we're being rather honest, but perhaps we should keep it more on our radar.
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